Data Coverage

This page covers all provided data, refresh rates, and historical coverage for cs2.sh API endpoints.

Marketplaces & data#

cs2.sh supports BUFF, Youpin, CSFloat, Skinport, Steam, and C5Game.

ask is the current lowest sell listing. bid is the current highest generic buy order. ask_volume and bid_volume are the number of active listings or buy orders.

MarketplaceCurrent dataHistorical dataAdditional data
BUFFask, bid, ask_volume, bid_volumeOHLC through prices/history; archive bid/ask prices from 2023Float ranges through market/buff/latest and market/buff/history
Youpinask, bid, ask_volume, bid_volumeOHLC through prices/history; archive bid/ask prices from 2023Sale price history through archive/youpin
CSFloatask, bid, ask_volumeOHLC through prices/history; sale price and sale volume history from 2022Sale price and sale volume through archive/csfloat
Skinportask, ask_volumeOHLC through prices/historymax_ask, mean_ask, median_ask, and rolling 24h/7d/30d/90d sale statistics
Steamask, bid, ask_volume, bid_volumeOHLC through prices/history; median sale price and sale volume history from 2013Full bid/ask orderbooks through market/steam/latest and market/steam/history
C5Gameask, bid, ask_volumeOHLC through prices/history; archive bid/ask prices from 2023-
Aggregatehourly_volume, total_supplyArchive data from archive/history from 2023archive/history provides historical approximate sale volume and item supply

BUFF, Youpin, CSFloat, Skinport, and C5Game support current Doppler and Gamma Doppler prices. Current Case Hardened prices are supported on BUFF, Skinport, and C5Game. The Youpin archive can also return mapped Case Hardened variants.

Steam doesn't support any variants since the Steam Community Market doesn't distinguish between individual phases and their base item.

Archive data#

cs2.sh's archive endpoints provide several different types of historical data:

  • archive/history for hourly and daily bid/ask prices, ask_volume, bid_volume, approximate sale volume, and item supply.
  • archive/csfloat for CSFloat daily average sale prices and sale volume.
  • archive/steam for Steam Community Market median sale prices and sale volume.
  • archive/youpin for Youpin sale prices.

Refresh rates#

EndpointRefresh rate
GET /v1/prices/latestMost prices update every ~5 minutes, depending on the marketplace
POST /v1/prices/latestSame data as GET /v1/prices/latest
POST /v1/prices/historyUpdates continuously using the same data as prices/latest
GET /v1/liquidity/itemsDaily
GET /v1/market/buff/latestEvery 10 minutes
POST /v1/market/buff/historyEvery 10 minutes
GET /v1/market/steam/latestEvery ~3-10 minutes, depending on item liquidity
POST /v1/market/steam/historySame data as GET /v1/market/steam/latest
GET /v1/schemaAutomatically updated when Counter-Strike 2 game files update

The refresh rate is approximate, so individual items may update less or more frequently when the marketplace has new/no data, or depending on item liquidity.

Archive refresh rates#

EndpointRefresh rate
POST /v1/archive/history~1-2x per day
POST /v1/archive/csfloat~1-2x per day
POST /v1/archive/steam~1-4x per day
POST /v1/archive/youpin~1-2x per day

Variant refresh rates#

Variant prices typically have a slightly different refresh rate from regular item prices.

MarketplaceVariant refresh rate
BUFFEvery ~3-5 minutes
YoupinEvery ~5-15 minutes
CSFloat asksEvery ~10-15 minutes
CSFloat bidsEvery ~10-15 minutes
SkinportEvery ~5 minutes
SteamN/A (not supported)
C5GameEvery ~5 minutes

BUFF float and fade ranges, including ranges for variants, update every 10 minutes.

Historical coverage#

EndpointHistorical coverageIntervals
POST /v1/prices/historySince December 24, 20255m, 30m, 1h, 1d
POST /v1/market/buff/historySince May 19, 202630m, 1h, 1d
POST /v1/market/steam/historySince June 9, 20261h, 1d
POST /v1/archive/historySince 20231h, 1d
POST /v1/archive/csfloatSince 20221d
POST /v1/archive/steamDaily since April 26, 2013; hourly since May 9, 20261h, 1d
POST /v1/archive/youpin12h since November 12, 2025; 4h since June 27, 2026; 1h since July 20, 20261h, 4h, 12h

The continuous history endpoints have interval-specific request limits. This determines the maximum request range you can query in a single request, though you can still combine several requests. For example, if you wanted 30m prices/history data for 180 days, you'd have to combine 2 requests since the maximum request range is 90 days.

EndpointIntervalMaximum request range
prices/history5m14 days
prices/history30m90 days
prices/history1h365 days
prices/history1dUnlimited
market/buff/history30m90 days
market/buff/history1h365 days
market/buff/history1dUnlimited
market/steam/history1h90 days
market/steam/history1dUnlimited

Endpoint types#

cs2.sh provides three distinct types of price-data endpoints:

  • Snapshot
  • Historical time-series
  • Archive

Snapshot endpoints provide the current, latest prices available at the given request time. Every marketplace price object has a distinct updated_at and collected_at so you can check data freshness.

updated_at is when the marketplace last updated the price. collected_at is when cs2.sh collected it.

Historical time-series endpoints aggregate the snapshot data to construct price history. For example, the prices/history endpoint uses the same data as prices/latest, but collects the OHLC (open, high, low, and close within a given time period) for a set interval. If you were to request the 1h interval for prices/history, each separate bucket would contain the OHLC for that given hour's data. This allows prices/history to provide a continuously growing time-series at 5m/30m/1h/1d intervals.

  • prices/history and market/buff/history are OHLC aggregations.
  • market/steam/history is sampled history. Each bucket contains the latest full Steam orderbook snapshot collected within that interval. If you were to query the 1h interval, each bucket would contain the last orderbook collected during that hour.

Archive endpoints are reserved for longer-term historical data, with up to 13 years of history. These endpoints typically update ~1-2x per day, with archive/steam updating more frequently.

Archive data does not always have the same meaning as snapshot data. Depending on the endpoint, it may represent listing prices, sale prices, sale volume, item supply, or marketplace-provided samples.